SELIK

ENVIRONMENT ARTIST / 4M2Q

As an Environment Artist for Selik, I contributed to the visual development of gameplay spaces, props, and environmental assets. My work focused on creating atmosphere, supporting worldbuilding, and helping define the visual identity of multiple locations throughout the project.

The selected pieces showcase environment exploration, level dressing, prop design, lighting studies, and production-ready artwork developed to support the game's artistic direction.

Role: Environment Artist
Studio: 4M2Q
Client: 4M2Q
Year: 2023

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HOUSE ON THE OUTLANDS

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LOUIE!